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99
Air &
Space Power Chronicles
What is Information Warfare?
Col Andrew
Borden, USAF (Ret.)
Mind operates on sensations to
create information for its own use. (Stan Franklin and Susan
Oyama (1))
Phenomena become information
through observation and analysis. (Cornerstones of Information Warfare.
General Ronald Fogelman, USAF Chief of Staff and the Honorable Sheila
E. Widnall, Secretary of the Air Force. 1997) (2)
Introduction
One result of the Information
Revolution is a belief that warfare will be profoundly and permanently
changed. The new warfare has variously been labeled "Cyberwar",
"Information Warfare" , "Network Centric Warfare",
"Information Operations" and "Command & Control Warfare"
(C2W). Labels aside, nobody has presented an accurate model of what the
new warfare will be. The result is that concepts, doctrine and definitions
are lacking, so MOEs cannot possibly be developed. Indeed, no quantifiable
definition of the term "Information", itself, has been incorporated
into any of the attempts toward IW modeling. This appears to be a fatal
deficiency when the transition is attempted from abstract ideas to exercise
and the battlefield, itself. A useful model must be based on consistent
first principles and formal structured analysis. Then, the result can
be shared, evaluated and used to support the development of war-fighting
techniques in the Information Age.
Information Warfare Models
Two models of Information
Warfare will be discussed in this paper: The USAF model described in the
"Cornerstones of Information Warfare" (2) and the Network-Centric
model developed by Vice Admiral Arthur Cebrowski (3). The Cornerstones
was published in 1997 and signed by the (then) Air Force Chief of Staff
and the Secretary of the Air Force. Admiral Cebrowski is the Director;
Space, Information Warfare, Command and Control, CNO.
The following definition of IW
is given in the Cornerstones:
"Information Warfare is
any action to Deny, Exploit, Corrupt or Destroy the enemys information
and its functions; protecting ourselves against those actions and
exploiting our own military information functions".
Without an operational (quantifiable)
definition of Information, itself, this definition is not very useful.
For example, how would you use this definition to assess performance in
an IW exercise ? Perhaps we will be more successful if we examine the
elements of IW and the specific means for execution of IW tasks and measures.
The quote above from the Cornerstones
is reinforced by the Franklin/Oyama quote. Both suggest that "information"
is never "out there" to be collected. Rather, we experience
"Phenomena" or "Sensations" in the form of data and
this data becomes information when processed in the presence of
knowledge. This processing is characterized in (4). However, the Cornerstones
document says that information is: collected, moved, stored and
transformed. This is inconsistent with the quotation cited above from
the same source. The document is also not clear about what transformation
takes place and how it is accomplished. The Cornerstones also gives Information
Attack measures as actions to:
Deny
Exploit
Corrupt or
Destroy
Enemy information and its
functions. The means for accomplishing Information Attack are given as
the following:
Operations Security (OPSEC)
Concealment, Cover and Deception (CCD)
Psychological Operations (PSYOPS)
Destruction (Hard Kill)
Electronic Warfare (EW)
These means have also been presented
as the elements of C2 Warfare that is considered a subset (perhaps an
exhaustive subset) of IW. (5)
It is difficult to find any logic
or pattern in this set of elements. CCD can be considered a subset of
OPSEC. At least they overlap substantially. Hard Kill applies to more
military tasks than those in IW. PSYOPS is clearly an IW Attack Measure.
EW is a very broad discipline, which overlaps substantially with OPSEC
and CCD. This model cannot account for viruses that eat data files or
operating systems (for example). It is very difficult to see how we could
start with this paradigm and perform a structured analysis that would
account for all of C2W or IW.
A second
candidate model is the Network-Centric developed by Vice Admiral Arthur
Cebrowski , a leading thinker in the realm of IW (3). Figure 1 shows the
Network-Centric top level model. Not shown in the drawing is an Information
Grid which encompasses all three elements, a Sensor Grid which encompasses
the first two elements and an Engagement Grid which covers the last two
elements. Several criticisms of this model are appropriate, most based
on the "Apples and Oranges" principle. Sensors and Shooters
are classes of objects. Command & Control is a very complex set of
military functions. Moreover, sensors provide data...not information.
To become information (reduce uncertainty) data must be processed in the
presence of knowledge. (Data in the absence of knowledge is only noise).
Moreover, it is difficult to imagine what "Information" would
be provided directly to Sensors by Shooters. The only correct use of the
term "Information" in this model is the data provided by Sensors
directly to Shooters. Sensor positional data could match the Shooters
Frame of Discernment and directly reduce his uncertainty about the location
of the target.
An Operational Definition of Information
Warfare
The fundamental idea is that
information is not collected, stored, moved or used to reduce uncertainty.
Information is generated in the course of reducing uncertainty
so that decisions can be made. (4) In fact, information is the
reduction in uncertainty
measured in bits. This is consistent with
the definitions of information and uncertainty given by Claude Shannon
of the Bell Laboratories in the late 1940s...definitions, which
are now standard in the mathematical theory of information and communications
(6).
Figure 2 is our view of the general
problem addressed by IW. A decision-maker is presented with data from
the world. He must use established knowledge to reduce his uncertainty
about what this data means (perform Situation Assessment). When his uncertainty
has been sufficiently reduced, he will be able to make a decision with
confidence. An adversary may use IW Attack measures to interfere with
the performance of IW tasks. Corresponding Protect Measures must be used
to guarantee that the IW tasks can successfully be performed.
On the IW battlefield, there are
only four tasks to be performed:
Data is:
Collected
Moved
Stored, and
Used to reduce uncertainty (perform Situation Assessment (SA))
In the process of Using data to
perform Situation Assessment, Information is generated. The efficiency
with which we can do this depends on the amount of data available (the
information bandwidth) and the ambiguity in the data. This characterization
(by the way) is a tantalizing analog of the Shannon-Hartley formula for
the amount of information in bits that can be sent through a noisy communications
channel with a specified bandwidth, the channel capacity:
| C = W * (log 2
(S/N)) |
Formula 1 |
| Where W is the bandwidth
and S/N is the signal to noise ratio. (Shannon) |
If the efficiency of the Use of
data can be measured by some analog of Formula 1, then the results of
Attack and Protect Measures can be quantified. For example, if the use
of concealment (an attack measure against the Collection task) reduces
the efficiency of SA, than its effect can be stated in a way that is clearly
understandable. The efficiency of SA is measured by determining the rate
at which Information is generated in Bits per second. In later sections
of this paper, it will be shown how the rate of Information production
in the course of performing SA is measured.
There are only four types of Attack
Measures possible against the four IW tasks. These are:
| Degrade |
| Corrupt |
| Deny |
| Exploit |
We prefer "Degrade" to
"Destroy". Data can be degraded either by delaying it until
its usefulness is reduced or by destroying it in full or part. For example,
the use of concealment is an Attack measure (degradation) against the
collection task. The use of jamming to reduce the Capacity of a communications
channel (thereby delaying transmission) is another example.
To Corrupt is to insert false data.
For example, the use of dummies on the battlefield is an Attack Measure
against the Collection function. Intrusion into a communications channel
and spoofing is another example. Psychological Operations (Psyops) is
an example of Corrupting information being Stored in the protein processor
(the human mind).
To Deny means to deny completely
by a direct attack on the means of accomplishment. The use of a High Energy
Laser to blind or destroy an electro-optic sensor is an example of denial
by direct attack. Another example is a virus that destroys operating systems
in a computer used to do Situation Assessment.
To Exploit is to Collect against
the adversarys Movement of Data. This increases the data available
for friendly Situation Assessment and makes the generation of friendly
Information more efficient.
The specific implementation of
an Attack Measure depends on the means being used to perform the IW task.
The specific implementation of a Protect Measure depends on the means
being used to perform the IW task and the specific Attack Measure being
used. For example, adaptive apertures are a Protect Measure against the
High Energy Laser Attack Measure employed against an optical or E-O sensor.
If uncertainty is measured, an
action is taken and uncertainty measured again...the difference in measurements
corresponds to Information generated. The unit of measurement is in Bits.
The ratio of Information to time is in Bits per second.
Since the key to measuring Information
is to measure uncertainty repeatedly, it is important to understand the
mathematical characterization of uncertainty. Uncertainty is always associated
with a probability distribution: {pi} I = 1, 2, 3... where
each pi >= 0 and the pis sum to 1. The
formula for uncertainty follows:
| H = - å i pi * log2 pi |
Formula 2 |
The minus sign is necessary because
the log (base 2) of a number between zero and 1 is negative. This formula
is illustrated by the following example.
In the mind of Paul Revere, land
and sea attacks were equi-probable. That is, Probability (Land) = Probability
(Sea) = 1/2. A lookout in a nearby tower was to observe the approach of
the British Forces and encode the information about the method of approach
as follows:
Show one lantern if by land,
two if by sea.
Since log2 (1/2) = -1,
computation using Formula 1 shows that Paul Revere had one bit of uncertainty.
History tells us that Paul Revere saw two lanterns (data). He applied
his knowledge of the code given above to deduce that the British were
approaching by sea. His uncertainty had been reduced to zero. This intuitive
situation is confirmed again by formula 1 with the Probability (Land)
= 0 and the Probability (Sea) = 1. (If we define 0*log2 0 =
Lim(x ® ¥) (1/x)*log (1/x) which equals 0). We conclude that Paul Revere
received one bit of Information because his uncertainty had been reduced
by one bit. This is consistent with the Shannon definition of uncertainty.
Reference (4) contains a detailed
discussion of how data becomes information. Briefly, an active memory
compares data with a static data base. The active memory and the data
base taken together, function as an associative memory, adjusting the
values in a nearness function or metric to reduce the uncertainty about
the meaning of the data.
In this case, Paul Revere had the
benefit of a noiseless communications channel and unambiguous decoding
of the message. In IW, we rarely have an ideal situation like this. There
is usually a great deal of ambiguity, which the decision-maker has to
deal with. In situations with a great deal of ambiguity, it is a great
challenge to develop a strategy for decision-making, which produces on-time,
high confidence decisions.
THE EFFICIENCY OF DECISION-MAKING
IW is all about measures to
improve (or degrade) the efficiency of decision-making. The maximum theoretical
efficiency depends on the amount and quality of data available and on
the amount of ambiguity in the data. The achievable efficiency depends
also on the strategy used to generate information from data. If we had
an ideal or canonical strategy to generate information, we could measure
the value of any IW measure applied to data by considering the change
in efficiency, which results from its application. For example, if the
introduction of a dummy radar transmitter introduces ambiguity into the
radar parametric data base, we would wish to measure the effect on our
ability to identify and classify radars in seconds or in bits of information
generated per second. For another example, if the adversary introduces
a low probability of intercept (LPI) communications system, he degrades
our ability to determine the amount of traffic on the link, thereby reducing
the amount of data we have available to generate information and make
decisions. The reduction in efficiency would be a good measure of the
effectiveness of the LPI IW measure. This method is our roadmap to developing
MOEs for IW.
The task of determining the theoretical
efficiency of information generation (uncertainty reduction) is not easy.
To do this, we need a canonical or standard method for designing decision-making
systems. This method must guaranty that it always designs a nearly optimal
system. This nearly optimal system will be the baseline for measuring
changes in efficiency which result from attack (or protect) IW measures.
The difficulty of designing good
decision-making strategies comes from two facts:
Each source of data has a different
cost, usually in time. For example, radar parameters at the pulse level
are very easy to obtain. Parameters concerned with scan characteristics
require a long observation time and are expensive to determine.
Each source of data makes a different
information contribution (has a different amount of ambiguity) and this
depends on the current state of the problem, i.e. which other data elements
have already been consulted.
Taking these two facts into account
means that we must consider the contribution of data to the timely solution
of the problem. The units for this contribution are bits per second. Computing
the bits per second of information to be derived from a data source requires
heavy computation involving many conditional probabilities. Thats
what computers are for.
The result of this design method
is a nearly-optimal, standard strategy for making decisions (doing Situation
Assessment). One of the positive results of having to do so much computation
is that a report card for the SA strategy can be produced. The report
card can provide statistics on throughput and confidence in any form required
by the designer/user, making informed go/no-go decisions possible.
One of the elements in the report
card is the number of decision-tree nodes that have to be produced to
give a result meeting operational requirements, if they can be met at
all. This statistic has two important implications. The first is that,
if requirements cannot be met with any number of decision tree nodes,
there is a need for additional Information bandwidth
more data. This
immediate feedback on the adequacy of the SA strategy is operationally
very important.
The second implication was a surprising
result of several experiments done in the area of Indications and Warning
(I&W). We found that a priori assessment of the difficulty
of a specific I&W task was very unreliable. Two very similar-looking
tasks were found to differ by two orders of magnitude in difficulty, measured
by the numbers of decision-tree nodes that had to be generated. With so
little intuition into the nature of the task, it would be very difficult
to build efficient I&W strategies by any method, which depends on
human insight.
Conclusion
This paper contains a critique
of existing models of Information Warfare and a sketch of a better model
one
which is operational in the sense that its elements can be quantified.
This model has potential to be used in the planning, execution and evaluation
of IW exercises and in the development of IW doctrine and tactics.
Notes
- Franklin, Stan, Artificial Minds, Cambridge,
MA.: The MIT Press, 1995 Oyama, Susan, The Ontogeny of Information,
Cambridge, MA, Cambridge University Press, 1995.
- The Honorable Secretary of the Air Force, Sheila
E. Widnall and General Ronald R. Fogelman, USAF Chief of Staff, Cornerstones
of Information Warfare, 1997.
- Silverberg, David. (Editor), Network Centric
Warrior, Q&A. Interview with Vice Admiral Arthur Cebrowski, Director
Space, Information Warfare, Command and Control, Chief of Naval Operations.
Military Information Technology, April-May 1998, Volume 2, Issue 2.
- Col. Alan D. Campen, USAF (Ret.), "Rush
to Information-Based Warfare Gambles with National Security, Signal
Magazine, July 1995. Pages 67 69. Signal is the official publication
of the Armed Forces Communications and Electronics Association (AFCEA).
- Col. Andrew Borden, USAF (Ret.) "The Design
and Evaluation of Situation Assessment Strategies", Information
and Security, An International Journal, Volume 1, Number 1, Summer 1998.
- Shannon, C.E., " A Mathematical Theory
of Communications", Bell Syst. Tech. J. 27, (1948) 379 423
and 623 656.
Contributor
Andrew Borden is
a mathematician with long experience in Electronic Warfare. He has published
many papers on the subject of decision-making systems. Mr. Borden is a
retired Air Force Officer. His last active duty assignment was as Deputy
Chief of Staff for Intelligence in what is now the USAF Air Intelligence
Agency. He has advanced degrees in mathematics from the Kansas State and
Ohio State Universities. Currently, he is associated with DRH Consulting,
San Antonio, TX. The address for correspondence is: 1210 Scenic Knoll,
San Antonio, TX 78258. Email: borden@wireweb.net
or borden@zajil.net.
Disclaimer
The conclusions and opinions expressed
in this document are those of the author cultivated in the freedom of
expression, academic environment of Air University. They do not reflect
the official position of the U.S. Government, Department of Defense, the
United States Air Force or the Air University.
This article has undergone security and policy
content review and has been approved for public release IAW AFI 35-101.
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