Chapter 3
System Description
This section describes an architecture of information systems for use
by the US armed forces in 2025. All the capabilities may not be possible
by 2025. However, this paper was written to provide the map to near-maximum
expected capability. Any stop short of that destination will still have
useful features for air power.
The information operations architecture of 2025 consists of thousands
of widely distributed nodes, performing the full range of collection,
data fusion, analysis, and command functions, all linked through a robust
networking system. It is an open architecture allowing modular upgrades
without massive redesign. The architecture collects raw data, organizes
it into useable information, analyzes and assimilates it, and imparts
it in a form that enhances the military decision-maker's understanding
of the battlespace. The architecture also applies modeling, simulation,
and forecasting tools to help commanders make sound choices for employing
military force.
Figure 3-1. Wisdom Warfare Architecture
Figure 3-1 shows one vision of this architecture. (Abbreviations are
listed in appendix A.) It is a functional rather than a physical depiction.
To understand how this architecture operates, it is helpful to divide
it into four functional areas that mirror the Col John R. Boyd OODA
loop; that is, observe, orient, decide, and act.
This division is for illustrative purposes only. In reality, when dealing
with information operations, it is difficult to determine exactly where
one function ends and another begins. All the nodes are tied together;
they exchange information, share processing and storage capacity, and
all work together to solve a common problem-superior battlespace knowledge
and wisdom. All four elements of the OODA loop are represented in the
architecture and are vital to its proper functioning. However, the focus
of this paper is on orient and decide, which can be roughly
equated to the knowledge and wisdom components. The observe
and act functions are the subjects of other white papers and
will be addressed here only briefly.
Within the observe component of the architecture, most data
collection occurs. Included are all the traditional elements of sensing
commonly found in intelligence, surveillance, and reconnaissance. Also
included are sensors for weather and terrain mapping, as well as new
collection techniques such as noninvasive magnetic source imaging, magnetic
resonance imaging, and aircraft wake turbulence detection. 1
Sensors process data as far forward as possible, at the point of collection
in some cases, to reduce overall observation reporting time. New chip
architecture offers the promise of lighter and more efficient hardware,
improved power requirements, and reduced failure potential for a host
of sensor equipped devices. 2
Many weapon systems, especially airborne weapon systems, are capable
of contributing their observations to the overall architecture, as well
as being capable of autonomous operations with their sensor suites to
reduce their reliance on any vulnerabilities in C2 systems.
For Battle Effects Assessment, expendable sensors can deploy with the
weapon systems. 3 These sensors
could consist of miniature gliding flight vehicles that carry onboard
processors, independent navigation capabilities, and various sensing
technologies including optical, infrared, radio frequency, and acoustic.
The observe component also includes nodes for the correlation
and fusion of sensor data from different sources and nodes for sensor
cross-cueing to provide automated sensor-to-sensor tip-offs for collection
steerage. Additionally, there are nodes for collection management of
preplanned and directed search activities. Finally, the observe
functional area is tightly linked, accessible, and highly responsive
to the act component.
The elements within the act area include those directly supporting
a weapon system in accomplishing its task. Of course, the act
component in 2025 may well include air power actions other than "bombs
on target." The system must provide navigation, combat identification,
and targeting information. Weapon systems have direct links to the observe
component. This direct link provides real-time (seconds) sensor-to-shooter
and sensor-to-weapon data flow and provides near-real-time (minutes)
targeting information to planning cells. These links must be developed
in conjunction with the development of the weapon system to ensure full
integration rather than an add-on capability. Since specific weapon
systems design of 2025 is beyond the scope of this paper, this area
of information operations will not be addressed further. 4
Knowledge Systems
The orient component of the architecture performs what this
paper describes as the knowledge function of information operations.
It contains the various nodes for automated data fusion, analysis, storage,
and retrieval. It is composed of a mix of old and new technologies in
an open architecture that allows incremental upgrades of individual
elements as technology continues to advance. The architecture is also
networked in a fashion that allows graceful degradation as a result
of enemy action or component failure (fig. 5).
As a result of many years of collecting information from a wide variety
of sources and methods, the architecture's databases contain information
on virtually every potential target set or system vulnerable to combat
power, both lethal and nonlethal. This information includes an up-to-date
compendium of physical descriptions, multiple view images, floor plans,
material lists, subsystem component descriptions, technical specifications
and drawings, operations manuals, and relationships with other systems.
5
Figure 3-2. The Knowledge and Wisdom Spheres
This massive amount of information is too large for humans to maintain
and keep current without the help of automation. The architecture automatically
recognizes gaps, deficiencies, or outdated information in the databases
and, without human intervention, searches the global information net.
6 It then retrieves the information
directly from the various information libraries around the world, or
sends a request for collection of the missing or outdated information.
The architecture tracks the progress of the response and follows up
as necessary. The architecture also reviews numerous satellite images
and alerts human analysts of any changes found at potential target areas
making obvious exceptions for weather.
Besides information on potential adversaries, the architecture also
integrates information on our own and allied forces as reported from
the act component. This friendly information includes maintenance
status, crew health and availability, location, and mission status.
7
New generations of nonmagnetic media-possibly associated with lasers,
optical disks, and other newly emerging technologies-will be used to
store data. Client-server and distributed data warehouse models can
transfer data from the source to the military users' local storage media.
8 The architecture can take advantage
of lower-cost technologies as well. If massive communications bandwidths
are relatively inexpensive, then users' storage devices do not have
to be unlimited since the users have unlimited access to source servers.
The users simply download what is required for a given mission. However,
if cost favors large local memory, then the system could use it and
only rely on communications for updates.
Algorithms specifically designed for synchronization, truth maintenance,
and queuing delays are used to efficiently integrate all this data from
very large distributed databases. 9
Every individual data set is tagged with a location indicator to permit
immediate and automatic synchronization and alignment of the data or
objects of interest. 10
Data fusion is crucial to taking the massive amount of data available
and turning it into useful information without overloading either the
human or the information systems themselves. The fusion process takes
place across the entire distributed network of sensors, computing servers,
and platforms. The architecture integrates fusion applications across
multiple nodes using coordination languages to tie together dissimilar
operating systems. To do this it employs many separate tools (target
models, search, and filtering algorithms) with very large amounts of
common sense knowledge. Key fusion functions include automatic target
recognition, multi-target tracking, pattern recognition, and object
relationship analysis for dynamic situation assessment. 11
Achieving knowledge-level and wisdom-level fusion requires
information access technology (IAT) for searching across very large
distributed databases. 12 One promising
approach for IAT is the use of artificial intelligence or intelligent
software agents (ISA). ISA are discussed in greater detail in the Key
Technologies section.
The next portion of the information architecture is the decide,
or wisdom, component. With much of the correlation, fusion, and
basic-level analysis accomplished by automation, the human will spend
less time on where the tanks are and more time on which tanks would
be the most effective to attack. 13
This is where modeling, simulation, and decision tools come into play.
Wisdom Systems
The wisdom component includes the modeling, simulations, software
agents, forecasting tools, decision aids, planning and execution tools,
and the archival methods that enable US armed forces' information and
knowledge to be superior over an adversary. Usually, the commander who
has explored the most alternatives before combat emerges victorious.
The forecasting tools will present a range of possible enemy COAs based
on the current situation as defined by the knowledge process and based
on historic precedence as recalled from the archives. The wisdom
systems also identify potential strengths and weaknesses for each forecasted
enemy COA. The campaign planner may try out, through modeling and simulation,
various friendly responses to each of the enemy COAs. The system identifies
probabilities of success and identifies potential weaknesses in friendly
COAs.
A powerful new tool in the wisdom component is genius ghosting
(fig. 6). Genius ghosting uses the concepts of historic figures, factors
in the current context, provides COAs, then simulates the results to
provide probabilities of various outcomes. Academic institutions could
provide the historical framework. The knowledge component provides
the current context. Models provide the COAs. Simulations provide the
probabilities of outcomes. 14 For
instance, the Wisdom Warfare system could apply a principle of Sun Tzu:
"The doctrine of war is to follow the enemy situation in order
to decide on battle. Therefore at first be shy as a maiden. When the
enemy gives you an opening be swift as a hare and he will be unable
to withstand you." 15
Figure 3-3. Genius Ghosting: Sun Tzu, Napoleon, and Clausewitz
The COAs would include a reactive strike rather than a preemptive strike.
They would include forces in defensive positions until the time is right
to strike. The Wisdom Warfare system then "wargames" those
COAs to provide probabilities of outcomes. By comparing the COAs provided
by many different "genius ghosts," a commander will have a
broader range to choose from. For instance, a commander could ask how
Doolittle, Kenney, or Horner might design a particular campaign, then
pick the elements that work best. In addition, the commander can avoid
the dangers of dogma by selecting an unexpected COA, for instance, Doolittle's
raid on Tokyo. The goal of genius ghosting is not to rigorously predict
how a particular figure would fight a campaign. Instead, it is to give
the commander a wider variety of creative options than he would have
without Wisdom Warfare.
The Wisdom Warfare system also has a feedback mechanism allowing for
course corrections (continuous updates and suggested corrections) based
on pitfall predictors (after analyzing decisions and potential outcomes)
and way point and metric analysis (indications of what to look for).
The system learns from actual outcomes and advises the warrior.
The distinctive advantage of the 2025 wisdom system is that
it is nearly autonomous and produces output just as fast as information
is added or subtracted. It can be used during modeling, simulation,
acquisition, planning, conflict execution, and conflict termination.
In addition, this system applies not just to the strategic and operational
levels of military operations but to the tactical as well.
A note of caution is appropriate at this point. There are two areas that
may cause concern. First, the architecture design needs to recognize that
each decision maker has bias in dealing with information. Second, as the
architecture becomes human-like, there may be a tendency for the decision
makers to become over-reliant on the architecture. This architecture realizes
these two concerns and addresses them through the human system integration
(HSI) component.
Human System Integration
To make the cycle complete, the system and the decision maker must
interact to do something useful with that knowledge and wisdom. Given
the proliferation of data and the exponentially expanding capabilities
to gather data, a major challenge is to extract only the required data
and transform it into a useable format for each specific decision maker
when and where it is needed. Links for the information operations architecture
maximize the use of the national information infrastructure, both government
and commercial.
Using ISAs, the network automatically forwards to each node the essential
knowledge that is most relevant for that particular node at any given
moment. This requires each node to identify the most essential pieces
of knowledge by type, level of detail, and timeliness for it to accomplish
its mission. Over time, ISAs help users by learning information desired
in a given situation. Each node, of course, retains the ability to pull
additional information from the system or each information pushed from
a superior node to a subordinate node as required.
The objective of HSI is to make it easier, faster, and more efficient
for decision makers to adapt to the environment quickly, gain situational
awareness, and apply their wisdom to make the best decisions possible.
The architecture incorporates the continued advances in areas like time-critical
decision making, 16 reducing information
overload, 17 and human computer
interaction. 18
To allow quick adaptation to the environment, the human sensory and
cognitive capabilities will be improved through a combination of technologies
and training. The human senses can be enhanced through technology aids
and drugs. "Smart" eyeglasses or contact lenses can present
more than just the visible portion of the electromagnetic spectrum.
Hearing aids can translate a wider range of sounds. Other aids will
improve smell or incorporate scents into various tasks like memory recall
or heightened sensitivity to help focus decision makers on the task
at hand. 19 The technology aids
also augment other senses to allow recognition of emotions to aid in
other decision-making environments such as negotiations. Training is
provided to teach the decision makers how to use these enhanced sensory
powers. This leads to focusing human cognitive functions so they can
make the best use of this information.
With a good understanding of how the human brain works, integration
of the human and the system is achieved. It consists of improving the
presentation of information to the decision maker given a preference
for displays, problem-solving methods, current state of mind, and the
situation at hand. The majority of this information will be stored in
a personal digital assistant (PDA). The PDA can include training, exercises,
and real event data.
Additional tools enhance the human's ability to be trained. 20
The goal is to provide a robust training system that takes advantage
of the enhancing technologies described above. Through modeling and
simulations, decision makers will be presented with the experiences
they need to develop the lessons learned that lead to wisdom. These
techniques can be used to speed up the training process-similar to accelerated
life-cycle testing of hardware.
Displays are adaptive and flexible to account for each individual's
preferences. They provide information through all the senses and include
text, graphic, virtual, and holographic methods. They are tailored to
optimize each user's learning and absorption capabilities. Additional
technologies will be developed to allow human interaction with the displays.
These technologies allow the displays to work with the human to adjust
to each situation. The displays are scalar to allow zooming to the desired
level of detail. 21 In this way
the commander in chief can see the big picture of the battlespace or
zoom to see the situation at the local level.
As mentioned above, the PDA learns the profiles of the items the decision
maker believes are important and creates information filters to assist
in avoiding information overload. The displays, in conjunction with
modeling and simulations, also provide the capability of presenting
the ghosting of geniuses as desired. In addition, the display
is flexible enough to allow several people to view at the same time
and through connections make collective inputs to aid the decision maker.
This could be done at the same location or remotely using video teleconferencing
for a common view of the battlespace.
Displaying a common picture of the battlespace is critical in ensuring
the decision maker's intent is clearly communicated to all levels. Three-dimensional
holographic displays are useful, particularly for users working in groups.
Another example is "smart" glasses or contact lenses enabling
the new concept of "eyes-up display." 22
The systems are completely interoperable and are able to tie into the
network wherever users are located. The architecture takes advantage
of secure, reliable, high capacity communications systems advanced by
the commercial world. Through the combined use of these systems the
decision makers are able to communicate their intent to all necessary
levels and the advantage of having a common view of the battlespace
is realized. Figure 3-4 is an example of this common picture of the
battlespace.
Figure 3-4. Common View of the Battlespace
Key Technologies
This section describes some of the key technologies that apply across
the entire architecture, including computational power and software.
The computational power contained in this architecture comes from a
mix of old (traditional parallel processors, digital signal processors)
and new models. One promising new computational approach is based on
deoxyribonucleic acid (DNA) molecules. Computer designs based on DNA
promise an extraordinary processing capability that operate at billions
of tera-operations per second. 23
While the operations per second rate is very high, it can take hours
to complete an entire DNA reaction. Therefore, DNA computing is best
suited for complex problems with many variables, such as long-term surveillance
and planning, which do not require response times that are measured
in seconds. 24 In addition, pipelined,
superscalar, and parallel processors show promise for computing power
near six billion operations per second. 25
The use of ISAs is vital to the proper functioning of both the knowledge
and wisdom components. These agents are software modules that
act independently and have a range of capabilities including directed-action,
reasoned-action, and learned-action. 26
Directed-action agents have fixed goals and limited ability to deal
with the environment and data encountered. Reasoned-action agents have
fixed goals and an ability to sense both environment and data and take
a reasoned action. Learned-action agents can do all the above. Additionally,
they can accept high-level tasking and are capable of anticipating user
needs based on general guidelines. Armed with this information, learned-action
agents can issue new goals.
Intelligent software agents demonstrate reasoning and persistence in
performing tasks. These agents work with their users to determine
information needs, navigate the information world to locate appropriate
data sources-and appropriate people-from which to extract relevant information.
They also act as intelligent, long-term team members by helping to preserve
knowledge about tasks, record the reasons for decisions, and retrieve
information relevant to new problems. 27
Neural network software provides another capability. Programmers give
the system training data with known conclusions. The system then takes
a great amount of information and draws a conclusion. 28
In a future where vast amounts of data are expected, systems that feed
on data will be valuable.
Hardware and software must be coupled with advanced automated logic
methods. For instance, the statistics of Markov chains can be used to
predict the highest probability outcome of COAs. 29
Markov chains could be used to evaluate enemy and friendly COAs.
Another modeling tool is the fuzzy cognitive map (FCM). 30
The FCM draws a causal picture to predict how complex events interact
and play. It can even handle imprecise rules like: "Bombing an
electrical generator usually decreases generator output."
The FCM relies heavily on feedback that allows it to be dynamic until
it reaches an equilibrium point where a hidden pattern will emerge.
This allows predictions of nonlinear system operations, including social
systems. FCMs would also be useful in evaluating enemy and friendly
COAs.
Chaos theory, a branch of mathematics, provides another modeling tool.
Chaos theory deals with the behavior of bounded, nonlinear systems that
are sensitive to small perturbations. Chaotic systems often appear to
behave randomly but operate within defined bounds. There is reason to
believe chaotic behavior occurs in human and organizational decision
making and in combat operations. 31 Several
features of chaos theory should prove useful. First, techniques like
"embedding" make short-term forecasting possible and "attractors"
describe the boundaries of the long-term behavior of chaotic systems.
32 These would be useful for forecasting
enemy COAs, and the outcome of enemy and friendly COAs. Unlike Markov
chains and FCMs, chaos attractors can describe the bounds of a number
of outcomes rather than just the most likely one. Second, "Lyapunov
exponents" help quantify sensitivities to small disturbances. These
would be useful in determining what COAs may result in the greatest
gains for the smallest additional inputs of military power. Third, calculations
of the "information dimension" indicate the minimum number
of variables needed to model a system. 33
The information dimension may indicate that a few variables drive a
seemingly random system. Additionally, it makes modeling the system
from actual data easier and faster. Overall, chaos theory holds great
promise in a wide variety of areas.
Human system integration relies on an integrated use of technologies
like: electroencephalograph (EEG), 34
ISAs, information displays, and training programs. EEGs will determine
the mental state of the decision maker and tailor displays as appropriate.
They will also assist the decision maker in performing computer-related
tasks by brain activated control.
Countermeasures
and Countercountermeasures
The force-multiplying effect of the Wisdom Warfare architecture on
the effective employment of US forces presents a potential center of
gravity no adversary can ignore. The attack methods expected to be directed
against the architecture include the full range of countermeasures designed
to disrupt, degrade, deny, and/or destroy, either locally or globally,
the information functions provided to US forces.
In an attempt to disrupt the flow of information to decision makers,
physical attacks against key nodes using conventional high explosives
or electronic signal jamming are expected. These traditional methods
of attack are easily countered through hardening (both the electronics
and the physical facilities), dispersal, and redundancy. Indeed, the
very nature of the architecture, with its multiple nodes and distributed
processing, eliminates any "critical node" target or possibility
of a single point of failure. Even if individual nodes or decision makers
are effectively cut off from the architecture due to enemy action, the
immediate effect is felt only at those isolated points and not across
the entire architecture. The information flow is automatically rerouted
around the disrupted node, allowing a seamless, continual flow of information.
The distributed nature of the architecture coupled with multiple forecasting
models also aids its resistance to deception. The numerous observation
nodes using a wide variety of sensing phenomenology, correlation tools,
and historic databases greatly reduce the probability a battlefield
deception effort by an enemy will be successful. By using multiple forecasting
models, the Wisdom Warfare architecture is self-defending since the
enemy would have to deceive multiple systems simultaneously.
The most dangerous forms of attack are those designed to corrupt, distort,
or implant false information into the databases. These types of attacks
may occur without any indications the system is under attack. Included
in this form of attack are malicious software, computer viruses, chipping
(manufacture of computer chips with malicious design flaws), spoofing,
video morphing, and surreptitiously gaining local control of the flow
of information on the network. 35
Advances in intelligent software, cryptography, and user-recognition
techniques offer some degree of protection against these attacks.
The interface software at each node can provide the first level of
protection by ensuring the data message that is attempting to gain access
to that node is from whom it purports to be. Using message authentication,
each node will verify the data message's origin and whether the data
has been altered. 36
Intelligent software agents can also be employed to monitor the network
for the presence of malicious software and computer viruses. The agents
can then attack and eliminate the viruses, or isolate them from the
rest of the architecture to prevent their spreading, and notify the
human operator for further corrective action.
Preventing computer viruses or malicious software from entering the
architecture is a high priority. Cryptographic technology provides very
high levels of security against unauthorized, surreptitious access to
the information network. Encryption techniques can develop keys that
may take eons to break (even using the computational power available
in 2025), ensuring secure data at individual nodes and throughout the
net. 37
Unauthorized access can also be partially controlled by breakthroughs
in biometric identification technologies. These technologies use physiological
traits such as voice, fingerprint, eye, or face recognition to provide
a continuous identity check of all operators who are using the system's
HSI devices to retrieve information from, or input information into,
the architecture. If these techniques fail, the system can disconnect
any node believed to be compromised or captured.
Finally, unbreakable codes and biometric identification technologies
offer no protection against the threat of compromised personnel. Renewed
efforts are required to ensure national security policies monitor those
individuals who are authorized access to the network and identify potential
lapses in architecture integrity. Because technology is constantly evolving,
countermeasures and concomitant countercountermeasures will similarly
be changing. The operators and maintainers of the wisdom architecture
must remain vigilant and continue to make changes to the security structure
to stay ahead of advances and changes by an adversary.
In 2025, the system described in this chapter can be used by anyone:
the commander in chief, unit commander, supervisor, or technician. Somewhere
in the workplace, in a vehicle, or on the person will be a link to the
sensors, transmitters, receivers, storage devices, and transformation
systems that will provide, in push or pull fashion, all the synthesized
information needed to accomplish the mission or task. Information will
be presented in a variety of forms selected by the user. Key technologies
like advanced processing, intelligent software agents, neural network
software, automated logic methods, improved modeling techniques, and
improved human system integration will make this system a reality. Certainly,
there are countermeasures to such a system and one of the challenges
in 2025 will be to protect the architecture both with physical and software
security measures.
Notes
- 1
- Spacecast 2020, Surveillance and Reconnaissance Volume (Maxwell
AFB, Ala.: Air University, 1994), 3.
- 2
- "Chip Architecture Removes Signal Processing Bottleneck,"
Signal, February 1996, 58.
- 3
- 2025 Concept, No. 900404, "Built-in Battle Damage
Assessment," 2025 Concepts Database (Maxwell AFB,
Ala.: Air War College/2025, 1996); 2025
Concept, No. 900578, "Bulls Eye," 2025 Concepts
Database (Maxwell AFB, Ala.: Air War College/2025, 1996);
Department of the Army, Force XXI, 15 January 1995, 15-17.
- 4
- For additional information see white papers on counterair, counterinformation,
strategic and C2 attack, close air support, surveillance
and reconnaissance (S&R) real-time integration, S & R information
operations, and space S & R fusion.
- 5
- 2025 Concept, No. 900374, "Living World-wide Intelligence
Base, 2025 Concepts Database (Maxwell AFB, Ala.: Air War
College/2025, 1996).
- 6
- 2025 Concept, No. 900446, "Automated Enemy Analysis
Software," 2025 Concepts Database (Maxwell AFB, Ala.:
Air War College/2025, 1996).
- 7
- USAF Scientific Advisory Board, New World Vistas: Air and Space
Power for the 21st Century, summary volume (Washington,
D.C.: USAF Scientific Advisory Board, 15 December 1995), 24.
- 8
- Andrew C. Braunberg, "Data Warehouses Migrate Toward World Wide
Web," Signal, February 1996, 35.
- 9
- New World Vistas, (unpublished draft, the information applications
volume), 13.
- 10
- Ibid., 57.
- 11
- Ibid., 8.
- 12
- Ibid., 45.
- 13
- Majors Kevin N. Dunleavy and Lester C. Ferguson, "Command and
Control and the Doctrinal Basis of the Theater Air Control System,"
in Lt Col Albert, ed., Concepts in Airpower for the Campaign Planner
(Maxwell AFB, Ala.: Air University Press, 1993), 135.
- 14
- Force XXI, 16-17.
- 15
- Sun Tzu, 140.
- 16
- Eric Horvitz and Matthew Barry, Proceeding of the Eleventh Conference
on Uncertainty in Artificial Intelligence, Montreal, August 1995.
This paper describes methods for managing the complexity of information
displayed to people responsible for making high-stakes, time-critical
decisions. The area of focus is time-critical applications at NASA's
Mission Control Center during Space Shuttle flights.
- 17
- Pattie Maes, Massachusetts Institute of Technology Media Laboratory,
"Agents that Reduce Work and Information Overload," Internet
address: http://pattie.www.media.mit.edu/ people/pattie/CACM-94/CACM-94.pl.html,
1 February 1996. This paper describes a new style human-computer interaction,
where the computer becomes an intelligent, active and personalized collaborator
using interface agents that employ artificial intelligence and learn
from the user as well as other agents.
- 18
- Allen Sears and Robert Neches, Advanced Research Projects Agency,
Information Technology Office, "Human Computer Interaction,"
Internet address: http://www.ito.arpa.mil/ ResearchAreas/HCI.html, 10
April 1996. This program will support effective and efficient communication
between human users and computer-based systems. A key focus is on interactive
agents that focus the attention of the user and the software components
on critical issues for specific tasks.
- 19
- Richard Axel, "Mammals Can Recognize Thousands of Odors, Some
of Which Prompt Powerful Response," Scientific American
273, no. 4 (October 1995): 154-159.
- 20
- Advanced Research Projects Agency, "Computer Aided Education
and Training," Internet address: http://www.ito.arpa.mil/ ResearchAreas/CAETI.html,
31 January 1996.
- 21
- 2025 Concept, No. 900667, "Real-time War Status
Board," 2025 Concepts Database (Maxwell AFB, Ala.:
Air War College/2025, 1996).
- 22
- 2025 Concept, No. 900385, "3-D Holographic Battlefield
Display," 2025 Concepts Database (Maxwell AFB, Ala.:
Air War College/2025, 1996); 2025 Concept,
No. 900417, "Battlespace Awareness Holosphere," 2025
Concepts Database (Maxwell AFB, Ala.: Air War College/2025,
1996); 2025 Concept, No. 900206, "Commander's Universal
[order of] Battle Display," 2025 Concepts Database
(Maxwell AFB, Ala.: Air War College/2025, 1996); 2025
Concept, No. 900161, "Holographic C2 Sandbox,"
2025 Concepts Database (Maxwell AFB, Ala.: Air War College/2025,
1996); 2025 Concept, No. 900115, "Don't Blink,"
2025 Concepts Database (Maxwell AFB, Ala.: Air War College/2025,
1996).
- 23
- New World Vistas, (unpublished draft, the information applications
volume), 14.
- 24
- Ibid., 16; Kristin Leutwyler, "Calculating with DNA," Scientific
American 273, no. 3 (September 1995):18.
- 25
- David A. Patterson, "Microprocessors in 2020," Scientific
American 273, no. 3 (September 1995): 48.
- 26
- Pattie Maes, "Intelligent Software," Scientific American
273, no. 3 (September 1995): 66.
- 27
- New World Vistas, (unpublished draft, the information technology
volume), 38-41.
- 28
- E. B. Baatz, "Making Brain Waves," CIO, 15 January
1996, 24.
- 29
- Lt Col Robert J. Wood, "Information Engineering: The Foundation
of Information Warfare," research report (Maxwell AFB, Ala.: Air
War College, April 1995), 39; John G. Kemeny and J. Laurie Snell, Finite
Markov Chains (Princeton, N. J.: Van Nostrand, 1960), 24-25, 182-184.
- 30
- Bart Kosko, Fuzzy Thinking (New York: Hyperion, 1993), 222-235.
- 31
- Maj Glenn E. James, United States Air Force Phillips Laboratory, Edwards
AFB, Calif., interviewed during visit to Air Command and Staff College,
Maxwell AFB, Ala., 8 March 1996; J. A. Dewar et al., "Non-Monotonicity,
Chaos, and Combat Models," RAND Library Collection, Santa Monica,
Calif.: RAND, 1991.
- 32
- Maj Glenn E. James, "Chaos Theory: The Essentials for Military
Applications," in Theater Air Campaign Studies, (Maxwell
AFB, Ala.: Air Command and Staff College, 1996): 38.
- 33
- Ibid., 45.
- 34
- New World Vistas, (unpublished draft, the human systems and
biotechnology volume), Appendix M. Using EEGs to determine the state
of the operator/user to determine workload and cognitive effort; Airman
Magazine interview with Dr Grant McMillan, Air Force Armstrong Laboratory,
Internet address: http://www.dtic.mil/airforcelink/pa/airman/0296/look.htm,
10 February 1996. The article describes Dr McMillan's use of EEGs to
allow pilots to command a flight simulator to roll to the left or right
by thinking about it.
- 35
- Daniel Magsig, "Information Warfare in the Information Age,"
Internet address: http://www.seas.gwu.edu/student/dmagsig/infowar.html,
7 February 1996, 7.
- 36
- "Public Networks Require Tailored Security Action, "Signal,
March 1996, 23-26.
- 37
- New World Vistas, (unpublished draft, the information technology
volume), 92; Gates, 109-110.
Contents | 1
| 2 | 3
| 4 | 5
| A | B
| Bibliography
Contact: Air Force 2025
Last updated: 5 December 1996
|