WHAT IS INFORMATION WARFARE?
MARTIN LIBICKI
Chapter 3
Command-and-Control Warfare
The following is taken from a core Department of Defense (DoD)
dictum on C2W and information warfare:
C2W [Command-and control-warfare] is the military
strategy that implements Information Warfare (DoD Directive TS-
3600.1, 21 December 1992, "Information Warfare") on the battlefield
and integrates physical destruction. Its objective is to decapitate
the enemy's command structure from its body of command forces. Note 6
Defined in this way, U.S. forces demonstrated mastery of
information warfare in the Gulf by destroying many physical
manifestations of Iraq's command-and-control structure. These
operations have frequently been pointed to as the reason the
bulk of the Iraqi forces were ineffectual when U.S. ground forces
came rolling through. Note 7
Decapitation can be accomplished by a blow to the head or by
severing the neck, each thrust serving a different tactical and
strategic purpose.
Antihead
Gunning for the commander's head is an old aspect of warfare.
Examples abound, from the ancient practice of seizing the enemy's
king to the death of Admiral Nelson, shot by a shipboard sniper,
the employment of sharpshooters against opposing generals during
the Civil War, the downing of Admiral Yamamoto's plane in World War
II, strategic nuclear targeting theory, and attempts to find Saddam
Hussein during the Gulf War or Mohammed Aideed in Somalia. What is
new is that the commander's accessibility keeps shifting. Command
effectiveness used to require commanders to oversee and thus remain
near the range of combat. In World War I wireline communications
enabled commanders to operate beyond the range of enemy arms.
Later, the airplane and missile returned the commanders to the
target zone.
More important than the commander's physical location is the
transformation from the commander to the command center. Today's
command centers are identifiable by copious, visible communications
and computational gear (and the associated electromagnetic
emissions), the physical movement of paper and other official
supplies, plus enough comings and goings of all sorts to
differentiate these centers from other venues of military
business.
An attack on a command center, particularly if timed
correctly, can prove disruptive to operations even without hitting
a high-ranking enemy commander. Despite the known disadvantages of
single-point vulnerabilities, most commerce in messages tends to
circulate within very small spaces. Fusing data and distributing
them to harmonize everyone's situational awareness requires either
a central set of ganglia or a major redesign of legacy systems.
Determining the location of a command center permits juicy targets
to come within gunsight -- an opportunity rarely passed up.
Correctly timed attacks can disrupt and distract operations beyond
the immediate effect of destruction.
Iron bombs are not the only way to attack command centers.
Systems can be disabled by cutting off their power, introducing
enough electromagnetic interference to make them unreliable, or by
importing computer viruses, yet none of these means is foolproof or
cost-effective compared with iron bombs on target. Most soft-kill
weapons require knowing the location of the target. Although some
of them have a larger effective radius than conventional munitions,
the difference is limited and finding before firing remains equally
essential.
How long will command centers remain visible? Bunkering can
protect headquarters, but at the cost of mobility (and newly
perfected penetrating ordnance requires deep and comparatively
immobile bunkers). Control of the signature of the command center
may be a better strategy. Computers can be shrunk to the desktop,
emissions of communications gear masked by electronic clutter (both
deliberate and ambient) or offloaded through multiply redundant
cables or line-of-sight relays away from headquarters, and paper
will yield to the paperless, perhaps optical, society (someday).
Networks can generally be decentralized.
Note 8 Comings and goings and congregations that create
valuable targets can be reduced through videoconferencing and
whiteboarding. Note 9 Power supplies
can be supplemented by bunkered generators or, more ingeniously, by
relying on dispersed photovoltaic collectors for electricity (which
should be scattered so their presence will not reveal the command
center). These means can keep command centers indistinguishable
from any other inhabited space. Failing this result, the degree to
which an enemy is hurt by being struck will depend on backup
architectures (e.g., which nodes supply what information, what
information is vital for battlefield decisions).
Dispersion will take time; reconfiguration costs time and
money and increases the difficulty of command. Proponents may need
real-life demonstrations, rather than theoretical arguments, to
convince commanders that dispersion is needed and that a given
level of dispersion will suffice against attack. But the
transformation will eventually happen everywhere. How soon
militaries in other countries will make the shift will depend on
technological sophistication, the degree to which current command
centers feel vulnerable, the extent to which authority is vested in
personal contact or in ostentatious displays of silicon, as well as
miscellaneous cultural factors. In the long run, war planners would
be foolish to base their strategy on the assumption that the
enemy's command centers can be disabled.
Antineck
Modern militaries have been knit by electronic communications since
the mid-nineteenth century and by radioelectronic communications
since the 1920s. Cut these communications and command-and-control
is disabled, which, again, is old in warfare Note 10. What is new is the size of
the communications load in the information age. Air defense
systems, for instance, work better when integrated across
facilities than when each facility works independently. The extent
to which operations depend on the flow determines whether efforts
to cut communications are worthwhile.
Cutting communication links requires knowing how the other
side communicates. If its architecture is written in wire, the
nodes (e.g., the AT&T building in downtown Baghdad) are easily
identified and disabled. Like command centers, communications
systems can be crippled by attacks on generators, substations, and
fuel supply pipelines (e.g., gas lines into power plants), such as
U.S. forces made in the Gulf. If the architecture is
electromagnetic, often the key nodes are visible (e.g., microwave
towers). If satellites are used for transmission and signalling,
then communication lines can be jammed, deafened, or killed.
The impact of attacks depends on how far the other side has
progressed from the mainframe era. A communications grid composed
of many small elements rather than a few large ones radiates less
and casts smaller shadows over the landscape; it offers greater
redundancy and confounds the enemy's targeting problems.
Redundancy is an attribute of both developed less developed
states. By the end of the Gulf War allied forces had more (if less
important) C2 targets left to attack than at the start, despite the
number destroyed. The Iraqis, as it turned out, had many
communications systems, more perhaps than even they were aware of,
from radio systems that Western oil contractors had left in place
to rural telephone systems that routed around major cities.
Deliberate redundancy, of course, is more efficient than
accidental. Systems that replicate message traffic multiply the
likelihood of a message getting through in highly degraded
conditions, even if redundancy reduces the system's overall
capacity. Additional robustness can be protected by new
technologies such as spread-spectrum (to guard against burst errors
in heavy jamming environments) and sophisticated error-correction
techniques (e.g., trellis coding). A strategy of redundancy still
leaves the management problem of distinguishing vital bit flows
from merely useful ones. Bureaucratic, rather than technological,
factors may determine the vulnerability of any data-passing
system.
To what Effect?
The potential influence of C2W on the outcome of conflict is
predicated on the architecture of command relationships among the
attacked. Iraq imitated its Soviet mentor, in part for political
reasons (Iraqi society rules through convictions, rather than
conviction). Cutting or thinning the links between head and body
could easily be predicted to immobilize the body. Front-line troops
were sitting ducks for U.S. air and ground attack and showed little
creative response.
Clearly, a rigid opponent like Iraq is only one end of a long
continuum of possibilities. Other societies may allow local
commanders more autonomy. Although the North Vietnamese also were
hierarchically organized, their operatives were capable of long
periods of untethered operations. An attack on central authority
could conceivably release field commanders to demonstrate an
initiative that would more than compensate for any lack of
coordination resulting from chaos at the center. Note 11
The opposite also merits thought: if the center can be induced
to come to terms, the last thing wanted is for peripheral forces to
continue to fight. Future General Robert E. Lees, one hopes, would
surrender whole armies rather than free them to fight on in
guerilla campaigns. Consider the difficulties in Bosnia: although
Belgrade signed a peace agreement in July 1994, the Bosnian Serbs
refused to sign and continue to fight.
Note 12 Decapitating a military may make it less effective but
more troublesome.
Much of what passes for strategy to control nuclear war Note 13 consists of persuading an
opponent to cease operations prior to global conflagration. Attacks
on command-and-control thus make sense only if enemy forces are
acting under positive (e.g., don't fire until I tell you) rather
than negative control. Otherwise, the strategy could
backfire.
C2W may do more good degrading or compromising the enemy's
ability to command forces than destroying its ability altogether.
For instance, destroying secure channels may induce the use of open
ones vulnerable to eavesdropping. Although a destroyed
infrastructure may prompt an immediate search for alternatives, one
only subtly degraded may not. Finding a way to slow down the other
side's ability to react at a precise moment (e.g., the moment of
attack) gets the attacker inside the other side's OODA Note 14 loop. All these capabilities
come under the category of "nice work if you can get it." As hard
as it may be to degrade a system without leaving marks (while
evading periodic ping tests Note 15
of a system's message cycling efficiency), it is harder to know
whether one's attacks have done anything -- even well after the
dust settles. Battle damage assessment of C2 warfare is so
difficult (consisting both of what was hit and what difference the
hit made) that field commanders understandably want to see visible
craters to ensure they had any effect at all.
C2W clearly is a valuable aspect of military operations, but
it is neither a perfect complement (or substitute) to counter-force
operations nor particularly new, except in certain respects.
Although the information revolution has made some military
operations hostage to the integrity of the center, the continuing
shift from mainframe to distributed processing is reducing the
center's vulnerability. The status of information warfare may reach
its apogee just as the target set is accelerating its shift out
from under the bombsights.
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