Army,
USJFCOM continue series of co-sponsored wargames with Unified
Quest 04
Co-sponsored wargame participants have continued
to stress and evaluate future warfighting concepts at
Unified Quest 04 at the Army War College.
By
Army Sgt. Jon Cupp
USJFCOM Public Affairs
(CARLISLE
BARRACKS, Penn. -- May 6, 2004) - U.S. Joint Forces Command (USJFCOM)
and the Army's Training and Doctrine Command (TRADOC) are continuing
their co-sponsored Unified Quest series of wargames this week
at the Army War College here.
Unified
Quest 04 explores concepts and capabilities of future forces
in the years 2015 to 2016-an event which follows in the footsteps
of Unified Quest 2003, USJFCOM's first-ever co-sponsored transformation
wargame.
Marking
the second time USJFCOM and the Army have co-sponsored the Army's
premiere wargame, UQ04 focuses on the Joint
Operations Concept (JOpsC), a living family of documents
that forms the framework for future full-range military operations.
The discovery experiment began here Sunday and continues through
tomorrow.
“UQ04
seeks a unified approach toward solving future operational challenges,” said
Bill Rittenhouse of TRADOC. “It is a disciplined exploration
of future conflict and the underlying premise of the game is
that there are more effective ways for services to function together
as a joint interdependent team working with government agencies
and coalition partner forces.”
“We're
continuing a born-joint approach to concepts and capabilities,” said
Army Lt. Col. Michael Winstead, a senior planner with USJFCOM's Joint
Experimentation Directorate (J9). “This wargame (UQ04)
will enhance the development of joint warfighting concepts and
capabilities so we can move into the realm of true joint synergy
and interdependency. It will allow us to move past deconflicting
service capabilities.”
Nearly
500 participants from all military service components to include
the U.S. Coast Guard, combatant commanders, industry, academia,
U.S. Congress, governmental agencies including the FBI and CIA,
all major U.S. Army commands as well as multinational partners
to include 28 foreign military officers make up the training
audience. Role players from 13 different nations such as the
Philippines, Canada, Australia, France and Germany are participating.
In
excess of 60 representatives from USJFCOM are on hand during
the event to serve as observer trainers, for technical support
and to play other key roles.
Participants
from different remote sites to include the National Defense University
in Washington, D.C., United Nations Headquarters in New York
City, the Joint Staff at the Pentagon, and a joint interagency
coordination group in Suffolk, Va. are receiving the distributed
experiment from the Army War College through the Collaborative
Information Environment (CIE).
During
the wargame, the CIE, which is an information sharing tool working
through a web-based computer network to allow players to share
information and communicate although they may be separated geographically
or by different time zones, provides players up to date situational
awareness in real time. The CIE gives the players the ability
to react to situations that occur on the rapidly changing battlefield.
According
to Army Brig. Gen. Fastabend, director of TRADOC's Concept Development
and Experimentation Futures Center, the wargame's scenarios focus
on the blue protagonist force's ability to defeat a red opposition
force that has lost much of its conventional capability and resorts
to unconventional operations such as guerrilla warfare and terrorism
and the threat of weapons of mass destruction (WMD) employment.
The
scenarios take place in a fictional theater of operations, and
examine major combat operations, stability operations, transition
to post conflict and the network enabled battle command in the
years 2015 and 2016.
While
dealing with the red forces in one region, the players must also
deal with crisis situations throughout the world such as homeland
security issues, insurgencies, turmoil and tensions in different
geographic regions. As blue forces deal with the crisis in one
nation, another fictional nation in another area of the world,
threatens another region's stability.
Both
red team players and blue team players said they have been working
to keep the scenarios as realistic as possible.
“Right
now, we're facing no conventional opposition,” said retired
Army Lt. Gen. Don Holder of TRADOC, role playing as the blue
force leader in one of the fictional theaters. “We're isolating
the capital city and trying to protect the infrastructure from
any damage. We've been challenged by unmanned aerial vehicle
attacks and we've stopped several red force attempts to deliver
weapons of mass destruction (WMD). We've started a massive information
campaign, spreading the word to the people that the war has been
lost by the old government.”
“We're
trying to take advantage of the blue forces vulnerabilities-their
national will, logistics and trying to turn public support to
our side and using that to our purposes,” said retired
Army Col. Mike Sullivan of TRADOC who acts as one of the red
force leaders opposing Holder's blue force. “We're using
anti-access elements which makes it hard for them to enter the
area of operations (AOR), disrupting their communications when
they come ashore and planting mines in the sea. We're creating
a situation to where the blue forces have no sanctuary.”
Officials
said working with the Joint Interagency Coordination Group to
assist in humanitarian assistance during the UQ wargaming series
has been a major milestone.
“For
the first time we had a doctor from the non-governmental agency
(NGO) Doctors without Borders,” said Rittenhouse. “She
has added to a wealth of insight that has contributed to the
richness of this experience.”
Lessons
learned from previous exercises, to include UQ03, are being examined
and applied to this year's exercise.
“The
process of co-sponsored games and thinking through the future
together, building one game onto the other, building a body of
knowledge, that will continue,” said Army
Maj. Gen. James Dubik, director of USJFCOM's Joint Experimentation
Directorate (J9).
Dubik
added that previous joint context wargame findings and observations
to include previous senior leader seminars form the starting
point and analysis effort in the game, emphasizing that these
wargames have moved beyond single service futures games to being “fully
joint, interagency and multinational” games.
According
to those involved in UQ04, the experiment will be of great benefit
to the joint warfighter and provides a valuable learning opportunity
for the training participants.
“This
is not just an Army wargame, the Air Force, Navy, Marines and
Coast Guard have experimental objectives set here,” said
Dubik.
“The
venues of thinking through this together is very, very powerful.
The services can work together and say which of these joint capabilities
do we need, which ones are we assuming together instead of each
service figuring out what it needs and then, by the time it's
produced, figuring out how to kluge it together at the end. That's
a huge cultural organizational shift in just the past two years.”
“There's
a synergy of groups and different perspectives that is just indescribable,” said
Fastabend. “Time after time, you can write a concept and
sit there yourself and imagine all the counters to it, its vulnerabilities,
its weaknesses, but until you send it into a room of other people
and until you hear the reactions of people from non-military
organizations, it's just staggering the quality of the insights
you can get that you just can't generate yourself.”
After
the conclusion of the wargame, a senior leadership seminar will
be held Monday in Washington, D.C. to examine insights and issues
developed during the event, allowing participants to provide
their initial analysis of the game to the senior leaders.
Unified
Quest 04
Set
in 2016, Unified Quest 2004 (UQ04) is the second U.S. Army/U.S.
Joint Forces Command (USJFCOM) series of seminars, workshops,
and conferences that culminate in a co-sponsored joint transformation
wargame.
UQ04
expands the power of coherent joint operations and explores concepts
and capabilities that enable the Joint
Operations Concepts (JOpsC).
The
strategic setting for UQ04 is a global scenario that includes
a major combat operation and a lesser contingency, with the potential
for other crises in the homeland and elsewhere across the globe.
The wargame is scheduled for May 2-7, 2004, at Carlisle Barracks,
Penn.
Who
will participate in the wargame?
Participants include senior military officials, interagency and multinational
partners, research analysts, academicians, and media representatives—a
broad cross-section of policy, strategy, industry, technology, and operational
leaders, all with specific interest in joint transformation and the future
force.
Their
participation in the game will help to define joint and objective
force concepts and capabilities, to identify key issues, insights,
and implications, and to address Unified Quest issues.
In
addition, through USJFCOM’s joint interagency coordination
center, UQ04 will increase interagency participation and expertise
to provide the link between military and interagency perceptions
of the future national security environment.
What
is the intent of UQ04?
The primary purpose of Unified Quest 2004 is to examine and assess joint and
future force capabilities in a future global environment.
UQ04
will study joint and Army concepts and capabilities in a full
spectrum of operations, enabling USJFCOM, the Army, and other
services to better develop concepts that are integrated from
their inception.
These “born
joint” concepts will allow joint and service capabilities
to be truly interdependent and synergistic and to meet other
nations’ future security needs.
How
will the wargame analyses be used?
UQ04 examines major combat operations, stability operations, transition to
postconflict, and network-enabled battle command. Insights and analyses from
the wargame will optimize joint, interagency, and multinational integration
and interoperability, and will inform senior leaders of the strategic contributions
of joint and Army forces.
UQ04
is a long-term analytical process, where:
Pregame
development and comparison of forces and development of the
future operational and threat environment increase our understanding
of both U.S. and potential adversary activities and the environment
within which conflict might occur. This phase includes:
Developing
a possible environment. The Joint Operational Environment,
Worldwide Scenario Overview, and scenario situations and
dilemmas developed for Unified Quest provide a basis for
game discussions and provide the overall context for the
game and for adversary actions and activities
Developing possible future adversary capabilities, concepts, and courses
of action and their possible employment in the 2016 scenario
Developing the employment of the joint and future forces, using the lessons
learned from previous games and from ongoing work.
Discussions
during the wargame, supported by various gaming tools, lead
to the development of issues and insights. Interactions among
the players, within the game environment, identify and clarify
issues and provide first-order insights.
The
post-game analysis process permits a more in-depth examination
of the insights and issues developed during the game itself.
This phase includes using game results:
To
review issues and insights during the senior leader seminar
to be held in May 2004
To develop an initial findings report that provides an overview of the
initial results of UQ04
To refine the joint and future force unit of employment concepts
To analyze in detail joint concepts and Army transformation research issues
and to address new issues that surfaced during the game, resulting in a published
integrated analysis report after the wargame.
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